Death and dying

So now that we’re first level and prob want character death less regular than it can be in DCC, I was thinking we could try something like this.

Zero isn’t automatic death but the character is dying. If he doesn’t get first aid in a number of rounds = stamina score, he dies. Could still make a luck check though. Like that rule.

I keep running into stuff like spot etc where I kinda miss skills. I’d like to simulate healing kinda like RQ did, so a character who is hurt real bad needs long term care instead of just insta healing. That should be a rare and miraculous thing.

Anyhow, we can rules chat later. Just wanted to get it down before I forget.



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